Frugal Friday – Steam Will Fix Your Itch!

September 3rd, 2010 - 

The fine, fine specimens over at Steam are selling things for less than you would spend on your pick’n'mix !
I know I don’t usually write about these “shooty” games but, 75% off?! Madness!

Company of Heroes, Company of Heroes: Opposing Fronts, AND Company of Heroes: Tales of Valor,
FOR HOW MUCH YOU SAY?
£7.49! Almost obscene.

I find it hilarious that the Isle of Wight Rail Works Expansion Pack is more expensive at £9.99.
Obviously everybody loves trains much more than I do.

BoJcast Episode 011

September 3rd, 2010 - 

When the Kat’s away (that pun, by the way, is the main reason we have her on the podcast) the boys will inevitably ramble on until they lose their voices. No structure; nothing planned; old-school BoJcast.

BoJcast 11, hooooooo!

Finally! New 360 d-pad

August 31st, 2010 - 

It only took, what, 4 years? If it’s at least as good as the PS3′s, PixelJunk and Heavy Rain will be the only things keeping me from selling Sony’s shiny black monster. Ouch.

Review and stuff: Scott Pilgrim vs. The World

August 31st, 2010 - 

This post is about the film, not the awesome game or awesomer books. Awesome though they may be.

Verdict

+ Even if you’ve only briefly wandered through an arcade once in your life, the colours and sounds will make you tingle

+ Perfect, PERFECT casting

+ Ramona Flowers

- It’s “a bit gay”

Please note that the negative point only applies if you’re a dick.

I’ve waited until the day after seeing Scott Pilgrim to even try to put together my thoughts on it. This isn’t a magazine and I’m not being paid by the word, so I won’t pad this with a synopsis.

On the surface, it’s a quirky love story with nerdy references and that Michael Cera chap what does the awkward oh so well. Going deeper, it’s a brilliantly realised live-actionification of what is a very (visually) simplistic comic book series. Going even deeper, seeing the world through the eyes of Scott Pilgrim in full motion not only feeds the ADD monster in my brain to the point of indigestion, it also brings empathy to a whole new – wait for it – level.

If I keep falling in love with fictional characters, actual humans will cease to be attractive to me. This has to stop

Maybe it’s purely because I, as a self-loving nerd, can dig that sense of having such a ridiculous imagination that even fairly tame real-life issues have a heroic inner soundtrack and imaginary fireworks that shoot out of one’s fingers when one does something awesome. Maybe it’s because it’s delivered at such ferocious pace, and never stops to explain itself or talk down to the audience. Either way, I couldn’t take my eyes off Scott Pilgrim vs The World for a second. I didn’t even eat my chocolate-coated raisins. Ask my friends – based on that fact alone, this flick is a big fucking deal.

Game On; The Bollywood Gaming Theme

August 30th, 2010 - 

I would totally let Zaboo push my hot keys.
This is 100% FACT.
I am completely looking forward to series 4 of The Guild.

BoJcast Episode 010

August 26th, 2010 - 

We made it into double figures! Crikey.

Dave and Myk make clear their inability to interact with females from the off before delving into the products of this week’s spending sprees.

BoJcast Episode 009

August 20th, 2010 - 

Kat drags along an Xbox Live internet type friend to allow Dave and Myk to interview a normie, and the nerdiots discuss game-buying tendencies.

Having the announcer screaming at you in Japanese is considerably better than the American fuckwit in the English -language release:

BoJcast Episode 9, commence!

Why video-games should go up in price.

August 15th, 2010 - 

The people are complaining: “Video-games are too expensive” they say, arguing about the buggy unfinished states games tend to be released in nowadays. Conversely the publishers and developers themselves are crying out that they are losing money due to the second-hand game market and piracy, wondering why there aren’t so many people going out on day one and picking up new releases.

Developers are often forced by publishers and factors outside of their control to release games prematurely and then patch them post-release – working on fixes in the long time between the game being shipped to retailers and it going on sale to the general public. Not only this but in the case of PC releases, new security schemes are being created for high-profile releases often controversially due to the restrictions these measures sometimes have on the useablility of the product by the user which are in the most extreme cases met with strong consumer and media backlash.

Perhaps then considering the concerns of both the customers and the industry which have become so strong in the current generation of console gaming (also affecting PC gaming over the same period) that the pricing system of gaming should be drastically changed to reflect the changes which have evidently happened between this generation of gaming and the previous.

I propose that the best solution for this would start with a lower price point for games at release: pricing new console titles at a standard price of, say £19.99/$29.99. This would both reflect the state that video-games are released in, charging customers less for a game which has yet to be patched and which may have an under-developed online community and stimulating sales and interest for games for the first few weeks of release. Of course, a lower price-point would help prevent the need for piracy for many people also.

A lower price-point may offer some games a better chance against the Autumn blockbusters

I can hear any Publishers that might possibly be reading say:

“it may stimulate sales initially but further down the line we will still face the same issues as always of second-hand games, not to mention that the lower price point will only just about cover the license-fee charged by the big three console manufacturers”

Well heres where the second step of the plan comes in, after the game has been released for say, two weeks, put the RRP of the game up by £15 and distribute codes to retailers to hand out with the title which will allow customers to download all the DLC for the game for free. In the short term, it may make the costs of DLC production seem unnecessary but the amount that it would curb customers’ want for the second-hand game market would undoubtedly make the whole process beneficial.

Now this won’t work with all games, but for releases with a strong focus on either DLC or multiplayer this would in theory be a powerful way of selling video-games as nowadays the value of a video-game goes up over its life-span for many titles (GTA 4 is a great example with its gargantuan DLC packs).

Why am I wrong? Comment and verbally kick my arse below.

40% off EA Store this weekend – Get Dragon Age for £8.99

August 12th, 2010 - 

Use code bx68b2pfm to get 40% off… stuff! Excludes pre-orders and points cards. Here’re a few recommendations:

  • Dead Space £8.99
  • Burnout Paradise £11.99
  • Dragon Age: Origins £8.99
  • Battlefield: Bad Company 2 £20.99
  • Sim City 4: Deluxe Edition £5.99

Go there now!

BoJcast Episode 008

August 12th, 2010 - 

After last week’s epic, the tiresome trio attempt to stay on-script as they discuss raiding the bargain bins and jumping on board the Wii-train late in the game. They of course fail, but at least there’s no amateur science segment this week.

iTunes